Guest guest Posted April 5, 2006 Report Share Posted April 5, 2006 Providing Function Fig. 5 (:-0)--------< .bn Figure 5 shows the addition of a motor controller between the decision matrix and the motor to be controlled. As the organism became more complex, the output of the decision matrix was required to drive ever more complex devices and to coordinate those devices. If the complexity of the drive signals was required of the decision matrix, it would need be enormously wide, complex and slow. The human voice alone, for example, requires many thousands of simultaneous signals in the formation of phonemes. A simple command to say, " ah " is enormously complex with tongue and mouth position, breath control, etc. Similarly, the movement and focusing of the eyes would require many thousands of instructions. These are provided by an eye controller mechanism rather than directly from the decision matrix. Here again, trial and error adopted the controller option, a post- processor device, by building a device which performs the detail translation from decision to performance. The phoneme processor is an excellent example. It is located primarily in man on the lower portion of the left frontal lobe, whereas in woman it is located in roughly equal parts on each side of the brain in the same location on both frontal lobes. Other small patches of the brain show that they are also a part of this same mechanism. When the decision mechanism makes the decision to say, " ah " , the phoneme processor translates that phoneme demand into the multitude of muscular controls needed to accomplish that task. This controller is trained as the child learns to talk. The basic speech elements may be obtained in less than two years. Vocabulary additions and pronunciation corrections may be made throughout the life of the individual. Each motor device (leg, arm, finger, eye, tongue, etc.) has a trainable controller for the expansion and translation of the command to that device , an area of gray matter set aside and specifically designed for that function. It has been shown that the act of seeing provides a scaled version of the scene along the gray matter surface of the occipital lobe. If a subject is given a map to study then asked to trace the route from a given location on the map to another both with the eyes and from memory, it takes the same amount of time either way. If a portion of the visual area in the occipital lobe is damaged, it can be shown that that the seeing is damaged in an exact reflected way, even though the eyes were not damaged. An important finding with respect to the eyes is that if a perception area is damaged (in the surface layer of the occipital lobes), not only is the visual perception damaged, but any scene memory will show defects in that same area. This indicates that sensory memory is a part of the sensory perception mechanism. All of our memory scenes are stored in that same layer. It is an easy step, then, to the generalization that all sensory memory is stored in the sensory perception area for that sensor. A memory recalled which is complete with sight, touch, sound and smell is an assembly from the various sensory memories. A final important finding: if a visual perception area in the occipital lobe is damaged, the subject not only loses the ability to see in the damaged portion, and is not able to recall any historical scene detail in that same area but from before the damage, the subject is also unable to 'imagine' (construct a mental scene) in that damaged area. This gives insight into the human creative process. The human 'builds' a scene in the sensory areas as he invents. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.