Guest guest Posted March 5, 2009 Report Share Posted March 5, 2009 Dear Friends, Offered to Astrology with love by RR, no response sought or required from individuals ... ********************************************* Segment 11 in a series: (NOTE: Please consult the glossary of acronyms in the footnotes for partial elaboration)! .... " MAYA -- thaaray kinnay roop! " , between bouts of coughing, Kisunjee (KG) expirated these words in a fragmentary fashion. His new fascination for this earthen pipe in which he smoked tobacco, a new hobby or preoccupation, this hermit who some said was from Gujrat, others said from Rajasthan had come recently into the life of TA who was hardly a TA any longer but being and feeling are two poles of existential realities, are they not? The telegram from $ was short and urgent, as always. " Kisunjee arriving on your birthday STOP Bring him from Railway Station and take good care of him STOP Do not let him smoke STOP " This time around THE train came on the dot just as the Railway Almanac had promised! For once TA's obsessive punctuality of being on time no matter what, paid off! Can't keep $'s guest waiting, can we now? At first a bit perplexed, even taken-aback, Chela gradually grew to like this *creature* from nowhere over the days. Kind of like a new pet who just slept most of the day (like a cat!), ate very little (also like a cat!!) but was up all night and active (Also like a ... well, you get the picture!). When TA came back home after his gruelling shift after serving at the parking lot, he found KG waiting. The oldtimer looked famished, so TA cooked a simple repast and they had a quiet meal and during that exchanged a few words, mostly pleasantaries or chit chat about a$hram during the frugal meal. TA found out eventually that KG was the gurubhai of $ji and was very knowledgeable about certain things ... That weekend, he discovered too that this marginally crazy KG was a wonderful and resourceful cook! After the first few minutes of single-mindedly eating somewhat greedily (ahem!), TA suddenly felt the pang! He longed for his mother who cooked such a wonderful repast out of pretty much nothing. " Make sure you clean up the utensils after you are done licking them, for I am off to my siesta! " , with those words KG vanished! Back from his momentary pleasant reverie, TA realized that this KAT was no mother, but all Klaws! Kind of took away the sweet memories and feeling of being cared and pampered for a moment. But what was never promised cannot be assumed to be an offer, can it be? TA had always been interested in this weird arcane game that he and other A$hram mates played, between fantasies about someday becoming acolytes of Maiden *Jwalataranga* and learning how to do the Fire-Dance under her tutelage! Much less interesting and even lesser intriguing, was this other game played in the A$hram involving the drawing and cutting of 21 symbols on pieces of pieceboard (cardboard as it was called in India back then) -- Funny shapes! Kind of like the game of MONOPOLY as TA recognized when he grew up and moved to METROPOLIS also known as BOMBAY where he saw the game being played on real turf. KG was apparently -- unless $ was lying and even after so many decades away from him that would be anathema for TA to even imagine -- a wizard in this strange game of 21 pieces. Twelve of these moved very very slowly backwards while the other 9 moved kind of haphazardly, sometimes backwards and at other times forwards, and some always forwards -- hence those two were named leaders: King and Queen. Some of these cardboard pieces were changeable, in fact ALL of them were! Temperamental to the hilt, sometimes they would be nice, other times naughty and at times really really naughty! But the PRIMARY RULE of the game was: You CANNOT remove even a single of these 9 pieces out of the game. Over the centuries there were innovations introduced and using the wobbly and uneven terrain of the game-table as an excuse some suggested removing a few of the 12 pieces but no-one ever thought of removing even a single of the 9 pieces that were the more active and vibrant and more ALIVE. Even the sluggish deep Blue one that had some problem with one of his legs, was never seen as a liability by the team which would happily always wait for him to catch up without ever wondering if they should have waited! Firstly because it was just a GAME AND because he always DID CATCH-up! And once he CAUGHT, he would not let go until the victim said the magic word: UNCLE! The team of 9 always felt kind of overwhelmed by the Team of 12 and so eventually they began looking around for more players for their team! As their " perspective " expanded, they saw these three little boys sitting sadly at a distance seeing these 21 having the fun of their lives. They were invited to join in and even though now the teams were balanced and had 12 members in harmony with each hour of the day -- some of the 9 embraced them readily but a few were a bit luke-warm. The biggest resistance came from the original team of 12 though! Well you see, they did not like change or their supremacy challenged perhaps and were pretty happy with the earlier arrangement (status quo?). Wherein, two of the original 9 were connected with two of the 12 and the remaining 5 that mattered were connected with a pair of the remaining of the 12. That left the 2 remaining in the team of 9 who were treated as 2nd class citizens and only sometimes allowed to sleep in one of the palaces that were 'owned' by two of the members of the team of 9. So you see, this was no domain known as EQUAL-cITY and there were hierarchies and so on, just like the game of Monopoly that is played in the real Metropolis in real life! The 'new' boys soon proved their worth to the <original> team <of 9> and despite some bickerings and whinnings and forum fights, the newcomers had to be assigned three of the 12 Palaces that belonged to the old team <of 9> and three of the heavier and outer and slower players in the team of 9 had to give up one each of their PaLACES of rest. They gave up the Palaces that were the farthest out based on the 'logic' that 'they were there first and so must keep the palaces that are closest.' [AN: CLOSEST TO WHAT...?] These three 'new' boys really turned out to be resourceful and in-tune with the here and now and brought along some 2400+ spectators and cheer leaders that added to the joy of the game of Monopoly, thus making the 'game' really popular worldwide and so much so that every tournament and game was reported in nearly every magazine, newspaper, radio and TV show WORLDWIDE! Gazillions of books and T-Shirts and emblems, bracelets and so on flooded the market and the Team of 12 really attained STARDOM. Gradually there grew an unease and sometimes animosity between the players. The periodic and predictable 'tackle' that the original two 'homeless' members of the team (often relegated to the benches, also known as the home of the " Shadows " ) were allowed on occasion to administer to the king and queen was suddenly looked upon as disrespectful and rebellious behaviour, even sacrilage. Stories of all kinds were unearthed to explain some enmity going back a few millennia. The team was getting more fragmented each day as they never were when they played at the A$hram near the beautiful snow-clad mountain near the frozen brook, until they moved to the Metropolis where the rules of the Game became REAL and somewhat vicious. That was when the game begin to lose popularity and decay, essentially... What did not change through all these times was the original team of 12! There were a few half-hearted attempts at bringing in a 13th member, but they stuck to their *boundaries* and while there were attempts to move them left and right, the 12 really stuck together and did not change really, not even their names! Other than looking more like folded cards on which passers by scribbled their words and some strange ones at that but not entirely unmeaningful, there was really no change. Words such as marriage, liaison, open enemies, the part below the navel, the center of gravity and balance, the travels, the people we meet, the kidneys, the bladder, DEATH? " When KG wakes up, I shall beg him to teach me this fantastic game of MONOPOLY " , weary old TA yawned and tired by the toils of the day he eased into his comfy little cat-cushion, shifting a bit to fit snugly. As he changed gears and drifted into slumberland, he murmured, " Red car goes to the stall number 8, the yellow one goes to stall #12, NO wait -- into the Stall # 9! Be careful because they are moving the walls between the different stalls a wee bit to the left... ======================================================= GENERAL ACRONYMS: *TA= Teenager, Chela (Disciple, acolyte) **$ = $wamiji (Teacher preacher kinda sorta) ***M1 = Misirji the chowkidar, night watchman pretty close to retiring and still going strong with his " Jagtey raho " alarm going throughout the night and irritating both the householder who he was trying to protect and also the rogues who leave town when Misirji shows up. Darogas and thanevalas still consider Misirji a nuiscence except a couple of highly placed officers with their far-reaching sight, naturally from their higher perspective. & BEE & = Bhikaran a mysterious creature of the night that sometimes shows up as mystical and at other times just a pathetic illusion. [AN: Author's notes ...] KG = Kishunjee the hermit & & & & & & & & & & ... = The rest as you know has been history! ********************************************* Love, Rohiniranjan Quote Link to comment Share on other sites More sharing options...
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